Sunday, August 30, 2015

Of course the FF7 remake was too good to be true

As we all know, Square recently announced the remake to FF7 that we've all essentially been begging for since they trolled us with the Playstation 3 tech demo so many years ago. Director Tetsuya Nomura will be helming it and so far all we know about platforms is that it will be releasing on the Playstation 4. So far so good. But of course, Square wasted no time with destroying the hype, as immediately when asked about if the story will remain the same or feature new elements, Nomura responded, "We've announced an HD port version on the Playstation 4, and then we have the remake coming to PS4. You'll have this extremely, very, very pretty FFVII existing on the same plane. We feel that if that happens, it's like, why have the same exact game?" Yeah I dunno Nomura, it's almost like you're doing a remake and not an original game. And then when asked about if the gameplay would at least remain intact, Nomura again responds that there will be "dramatic changes" to the combat.

Oh for god sakes. YOU HAD ONE JOB SQUARE. ONE JOB. Just make a straight remake of FF7 with modern production values and that's it. Guaranteed dollar bills pouring in so fast that it would cave in through the rooftops. I mean it literally doesn't get any easier than that. But whatever, let's break this down for a moment. I love how he's treating this "HD" port as if it's already a sufficient alternative if you want to go back and relive the original game. No dude, the entire reason why fans were clamoring for a remake for so long was that we wanted to play the original game with better graphics, because the reality is, those chibi field models look like ass.

Seriously. What the hell am I looking at here?
It's not even that the game's graphics haven't aged well; the truth of the matter is those models always looked awful, even from day one. And that's the number one reason I hear that modern gamers tend to shy away from it. It just looks atrocious. That is to be more specific, the graphics are atrocious. The actual gameplay and story itself still holds up fantastically well. Many of the story's themes are still very relevant. There's no reason to change anything there. Has Square learned nothing from the success of Bravely Default? Square seems so scared that a traditional JRPG can't hold up in a modern market that it becomes a self-fulfilling prophecy. They try to make their JRPGs "streamlined" for the modern gamer so as to try and appeal to a broader audience, and then you get stuff like FFXIII that performs poorly with fans and critics, and then they turn around and conclude, "Clearly JRPGs can't survive in a modern market, we need to modernize it more." NO genius, it's precisely because you tried to deviate from the original formula too much and dumb the game down that it was poorly received. It's not because the traditional JRPG formula doesn't hold up. FFXIII didn't receive a lukewarm response because it was using an aging design formula that only appeals to a niche audience. It was panned because the story was flat, and there wasn't anything to do in the game except run in a straight line and fight; problems that don't exist in previous Final Fantasy games.

We already have examples of successful remakes from FF7's era. Ocarina of Time, Majora's Mask, and Star Fox 64 got some notable graphical overhauls on the 3DS while the gameplay remained almost identical with some slight tweaks. Pokemon X and Y have sold over 12 million copies, and their turn-based combat is more primitive than Final Fantasy's. So maybe it's about time Square takes a cue from Nintendo and have a little faith in their own products.

I'm not normally one to get worked up about changes to source material. I recognize that there are flaws in everything, and there's pretty much always room for improvement. But Final Fantasy VII already is a masterpiece, and it doesn't need much changing. The mini games were arguably the weakest part about the game, with many of them being too basic or gimmicky, and could certainly use some more polish. But Square has no business doing a complete overhaul of the combat, much less any other major aspect of the game.

I guess part of what irks me so much about this remake is that now the game will be introduced to a new generation of gamers, and much like Ocarina of Time and Majora's Mask before it, this remake could have served as a good introduction to some more classic games, which could motivate modern gamers to maybe explore some more classics that they might have missed out on. But now that there's going to be "dramatic changes", modern gamers aren't really getting a taste of gaming history. My worst fear ironically is that this new game might actually turn out great, but not a masterpiece. Because then the majority of gamers will flock to it and sacrifice quality gameplay in favor of shiny graphics because it's merely "good enough", while the original superior game is left in the dust, despite being the superior game, and newer generations will wonder why FF7 is viewed as such a classic.

Well, because you played the watered down botched version, not the iconic masterpiece that it's based on. At least we've still got those mods for the PC version to offer us what apparently Square cannot.

Square is really playing with fire here. They're messing with people's childhoods and taking a huge risk that they really don't have to. Let's not make the same mistake that Devil May Cry did where an unnecessary reinvention alienated its core fanbase and failed to pull in many newcomers either. Tweaks around the edges make sense, but this is supposed to be a remake; not a reboot, and certainly not a new original game either, so let's treat it like one. Hopefully some day Square will realize that if they just embraced their own culture, stopped trying to emulate the Call of Duties of the world, and made a game that is unapologetically a Japanese passion project that celebrates JRPGs, then they can reignite that old spark that once made FF7 so popular in the first place.