I'm sure everyone and their dog has already written a blog about the
Switch following Nintendo's recent presentation, but as a longtime
Nintendo fan I feel obligated to offer my own thoughts on the system, so shut up and listen.
Now
something that people have been oddly overlooking in their criticisms
is that the dock is distinctly lacking in a toaster feature. I'm not
really sure why I'm the first to point this out because this is a pretty
notable omission. I mean come on, you could've called it the Super Nintoaster instead; a way catchier name. In the age of smartphones that can track your daily
bowel movements via the PoopLog app, why the hell can't my Switch double
as a toaster? Fucking scandalous. I demand answers, and I hope Nintendo
provides a good explanation for this in the coming months if they hope
to sell me on the Switch. Otherwise it's not going to come home the
breadwinner of this generation.
Now that we got the most important issue out of the way, let's start with the good about the Switch:
Super
Mario Odyssey is looking pretty fun. It's giving off some serious
Sonic
Adventure vibes with the whole sprawling metropolis setting and
awkwardly inserting a cartoon character among normal-looking human
beings, but ya know, also in the good way of looking like a grand
adventure of epic scope; full of faraway places and secrets to discover
around every corner. Something that I've felt the Mario series has been
missing for quite some time now is a genuine sense of adventure and
exploration that I haven't experienced since the
Mario 64 days. I was
always eager to find out what lies behind every door and hidden
passageway in Peach's castle, and while I was unexpectedly wowed by how
deftly
Super Mario 3D World melded old and new school Mario into a very
compelling experience, I was still left wondering if Nintendo was ever
going to bring back that hunger for discovery that I used to feel so
long ago. It appears that Odyssey intends to do exactly
that, and it's going to be all the more glorious for it.
Zelda:
Breath of the Wild will launch with the Switch. The Wii U made the
grave mistake of launching with absolutely no killer apps out of the
gate, and Nintendo seems to have taken this lesson to heart; this time
unleashing a real titan right from the start. With Breath of the Wild
being the first 3D Zelda to feature a fully realized open world and
possibly even full voice overs, this is looking to be the grandest Zelda
adventure yet; one that is giving off some fitting
Princess Mononoke
vibes.
The general aesthetic and design of the console
is on-point. No unnecessary bells and whistles, and it has an adequate
amount of buttons placed appropriately in comfortable positions. It
doesn't feel like the "gimmick" (if it can even be called that) gets in
the way this time, but instead genuinely serves a practical function in
giving the system additional functionality as a hybrid console.
The
price point is fairly reasonable for what you get. There's been some
arguments that it should be cheaper because it isn't as powerful, but
what people aren't considering is that mobile devices have always been
more expensive in order to achieve the same levels of performance as
dedicated home devices. At the $300 price point, it's cheaper than an
iPad and roughly half the price of a new smartphone, and yet will
probably outperform both in raw processing power.
No region locking. Not much to say about this here other than that it's about time and region locking sucks. Good riddance.
The
return to cartridge-based media could turn out to be a huge plus for
the system. We're long past the days when N64 games were severely
limited as a result of the storage space on cartridges. Now flash sticks
and SD cards can reach up to 128 GB or more if they so please, and
because this is solid state storage, this means a couple significant
advantages over disc-based media: speed and rewritable data. You won't
have to deal with load times, and unlike discs, you can also write save
data, patches, or even possibly DLC directly to the cartridge instead of
the Switch. Many critics have expressed concern about the Switch's
lackluster 32 GB internal storage, but I think this won't be as big of a
problem as it sounds if they effectively utilize cartridges in this
way.
And now the bad:
The shift to
a subscription-based service for online multiplayer is an unfortunate
trend in the console industry; one that now Nintendo is poised to follow
as well. It's exploitative and unnecessary, and as someone who only
casually likes to hop on multiplayer from time to time, it's frustrating
that it creates this feeling that I'm not getting my money's worth out
of these services when I don't always feel like using them. Furthermore,
as a kid growing up when
Halo 2 hit the gaming scene and Microsoft
introduced their Xbox Live service, my parents were never avid
supporters of my gaming hobby and I always had to scrounge up the money
myself to pay for everything. Given that I was obviously too young to
have a job, this proved notoriously difficult and most often I ended up
just relying on free Xbox Live trials that I would occasionally inherit
from somewhere, if I even got to play it at all. No doubt my experience
was probably far from the exception and I'm sure that many other kids
will now have to compromise and miss out on fun times online as a result
of this money-grabbing pay wall. And to be clear: this
is a cash
grab, as Steam has been providing a fully featured online ecosystem
complete with friends lists, voice, and text chat for a decade now
completely free, and it has been more than adequate for my needs.
Furthermore, given that Nintendo's online service has already been
pretty lackluster in the past (I still can't even voice chat in
Mario
Kart 8), and there aren't exactly any confirmed launch titles yet that
scream
"I need to play this online," how they intend to build up a userbase for this new service is a pretty fucking big question mark block.
If
you couldn't tell already, this kinda crap really pushes my buttons, so
I now apologize in advance because I might get a little offensive here,
but I have to get this off my chest:
Subscription fees
can die in a fire. It wasn't acceptable when Microsoft started it, and
it sure as shit isn't acceptable now that Sony and Nintendo are doing
it. Spare me your apologetics about industry standards and how the money
will go toward improving the service, among other bullshit
justifications. I've heard them all before and you're just wrong. Deal
with it.
Ahem, rant over.
Now
onto the hardware. While I did say the price point for the system is
good for what you get, the hardware still looks like it leaves much to
be desired. I'm not sure if it was just something to do with the way the
games were filmed during the livestream presentation, but a lot of the
gameplay shown visually looked like it wasn't any better than the Wii U,
and in some instances maybe even slightly worse. The system really
needed to reach the performance of at least a base Xbox One in order
ensure third party support, but now that possibility seems to be thrown
in jeopardy once again, as developers will have to work extra hard to
optimize their games for the Switch, and many may just deem it not worth
the resources to even bother developing. This is probably the most
significant hurdle for the Switch, as the Wii U's weak hardware and lack
of third party support proved to be a death sentence for the system.
While I will more than likely be picking up the Switch regardless as
Nintendo's first party franchises have always been more than enough to
satisfy me, this is no longer the case for most other gamers, and if
Nintendo wishes to remain relevant, they have to bring on third party
developers and keep them on the system this time. The weaker hardware
also throws into question the idea that this is truly a hybrid console.
If it doesn't even reach the bare minimum performance that other home
consoles can achieve, it feels more like just a mobile device that also
happens to have a convenient way to dock with your TV rather than a
device that truly doubles as both a full-blown home console experience
and an on-the-go mobile system.
And then there's the
software. Launching with Zelda is a great start, but then there appears
to be a big dry spell pretty much until November when
Super Mario
Odyssey hits the shelves. Is Zelda alone enough to carry the console for
most of its first year out in the wild? Keep in mind that Breath of the
Wild is also launching for Wii U, so Nintendo fans don't have to
purchase the system to play the latest Zelda. With this in mind, what
audience is left to purchase the Switch on launch day? No major third
party games confirmed for launch, and one first party title that is
technically optional for most Nintendo die-hards who likely already own a
Wii U.
Also the Pro controller is $70.
Seventy. Dollars. What the fuck Nintendo?
Anyway,
with all these considerations in mind, I think the Switch faces a
pretty stiff uphill battle. It still seems poised to be viewed as the
"secondary" console that you only buy if you have enough leftover money
after purchasing your main gaming device, but on the other hand its
mobile capability may provide just enough of an incentive for consumers
that it can inch out a niche in the market like the 3DS did. Time will
tell I suppose. If only they just included the toaster, all of our fears
could've been allayed.
But now let's talk about what I think Nintendo should have done instead.
The Nintendo Phone
OK,
hear me out on this one. So we already know that devices are trending
toward multi-functionality and being all-in-one machines. Even the Xbox
One billed itself as an all-in-one entertainment center for your home.
The Switch could've been the next natural step, fully merging the
hardcore gaming experience with smartphones. Now you don't have to think
about your limited pocket space between your phone and your 3DS; why
not both? The system could work almost exactly like the Switch already
does with a TV dock and detachable Joy-Con controllers, but with a few
tweaks. It could run a modified version of Android OS, so you could use
it as your phone when you're out on-the-go and doing your daily routine,
and you already instantly have access to all the apps and phone games
that come with running on Android OS straight from day one. But on top
of this, you've also now got Nintendo's big exclusive franchises that
are only available for the Nintendo phone, and with the attachable
Joy-Con controllers and TV dock, it can instantly be converted into a
fully featured gaming console.
The
other added bonus to all this is that because this is billed as a
smartphone that also doubles as a console, that means they can jack up
the price and stick beefier hardware in it, while justifying the price
because hey, we're just charging the same as you would normally pay for a
smartphone. And also because it's a phone, you can just break the price
up into a monthly payment plan to pay it off, again much like people
already do with other $600 smartphones. Now it's affordable, we get to
cram the Xbox One hardware into it, and I get to have my cake and eat it
too. GENIUS. You could even go a step further with stuff like including
a blu-ray drive built into the dock, so you could use it for movie
playback on your TV too, and last but not least...
...toast your bread with it. OK, I'm seriously going to let this joke go now. But for reals Nintendo, think about it.
In
the meantime, I won't be seeing you guys on launch day because I'm too
cool to wait for this shit, and I'm already way ahead of you.