Sunday, August 30, 2015

Of course the FF7 remake was too good to be true

As we all know, Square recently announced the remake to FF7 that we've all essentially been begging for since they trolled us with the Playstation 3 tech demo so many years ago. Director Tetsuya Nomura will be helming it and so far all we know about platforms is that it will be releasing on the Playstation 4. So far so good. But of course, Square wasted no time with destroying the hype, as immediately when asked about if the story will remain the same or feature new elements, Nomura responded, "We've announced an HD port version on the Playstation 4, and then we have the remake coming to PS4. You'll have this extremely, very, very pretty FFVII existing on the same plane. We feel that if that happens, it's like, why have the same exact game?" Yeah I dunno Nomura, it's almost like you're doing a remake and not an original game. And then when asked about if the gameplay would at least remain intact, Nomura again responds that there will be "dramatic changes" to the combat.

Oh for god sakes. YOU HAD ONE JOB SQUARE. ONE JOB. Just make a straight remake of FF7 with modern production values and that's it. Guaranteed dollar bills pouring in so fast that it would cave in through the rooftops. I mean it literally doesn't get any easier than that. But whatever, let's break this down for a moment. I love how he's treating this "HD" port as if it's already a sufficient alternative if you want to go back and relive the original game. No dude, the entire reason why fans were clamoring for a remake for so long was that we wanted to play the original game with better graphics, because the reality is, those chibi field models look like ass.

Seriously. What the hell am I looking at here?
It's not even that the game's graphics haven't aged well; the truth of the matter is those models always looked awful, even from day one. And that's the number one reason I hear that modern gamers tend to shy away from it. It just looks atrocious. That is to be more specific, the graphics are atrocious. The actual gameplay and story itself still holds up fantastically well. Many of the story's themes are still very relevant. There's no reason to change anything there. Has Square learned nothing from the success of Bravely Default? Square seems so scared that a traditional JRPG can't hold up in a modern market that it becomes a self-fulfilling prophecy. They try to make their JRPGs "streamlined" for the modern gamer so as to try and appeal to a broader audience, and then you get stuff like FFXIII that performs poorly with fans and critics, and then they turn around and conclude, "Clearly JRPGs can't survive in a modern market, we need to modernize it more." NO genius, it's precisely because you tried to deviate from the original formula too much and dumb the game down that it was poorly received. It's not because the traditional JRPG formula doesn't hold up. FFXIII didn't receive a lukewarm response because it was using an aging design formula that only appeals to a niche audience. It was panned because the story was flat, and there wasn't anything to do in the game except run in a straight line and fight; problems that don't exist in previous Final Fantasy games.

We already have examples of successful remakes from FF7's era. Ocarina of Time, Majora's Mask, and Star Fox 64 got some notable graphical overhauls on the 3DS while the gameplay remained almost identical with some slight tweaks. Pokemon X and Y have sold over 12 million copies, and their turn-based combat is more primitive than Final Fantasy's. So maybe it's about time Square takes a cue from Nintendo and have a little faith in their own products.

I'm not normally one to get worked up about changes to source material. I recognize that there are flaws in everything, and there's pretty much always room for improvement. But Final Fantasy VII already is a masterpiece, and it doesn't need much changing. The mini games were arguably the weakest part about the game, with many of them being too basic or gimmicky, and could certainly use some more polish. But Square has no business doing a complete overhaul of the combat, much less any other major aspect of the game.

I guess part of what irks me so much about this remake is that now the game will be introduced to a new generation of gamers, and much like Ocarina of Time and Majora's Mask before it, this remake could have served as a good introduction to some more classic games, which could motivate modern gamers to maybe explore some more classics that they might have missed out on. But now that there's going to be "dramatic changes", modern gamers aren't really getting a taste of gaming history. My worst fear ironically is that this new game might actually turn out great, but not a masterpiece. Because then the majority of gamers will flock to it and sacrifice quality gameplay in favor of shiny graphics because it's merely "good enough", while the original superior game is left in the dust, despite being the superior game, and newer generations will wonder why FF7 is viewed as such a classic.

Well, because you played the watered down botched version, not the iconic masterpiece that it's based on. At least we've still got those mods for the PC version to offer us what apparently Square cannot.

Square is really playing with fire here. They're messing with people's childhoods and taking a huge risk that they really don't have to. Let's not make the same mistake that Devil May Cry did where an unnecessary reinvention alienated its core fanbase and failed to pull in many newcomers either. Tweaks around the edges make sense, but this is supposed to be a remake; not a reboot, and certainly not a new original game either, so let's treat it like one. Hopefully some day Square will realize that if they just embraced their own culture, stopped trying to emulate the Call of Duties of the world, and made a game that is unapologetically a Japanese passion project that celebrates JRPGs, then they can reignite that old spark that once made FF7 so popular in the first place.

3 comments:

  1. This is not going to end well for Square Enix or the Final Fantasy franchise.

    Especially when you consider that the people who made the original are all gone, with the exception of Tetsuya Nomura. Plus, Square Enix hasn't produced very many noteworthy games for over 10 years now, and they're going to change so much of the game that I think it would no longer be a good game anymore. Plus, the game will probably be EXPENSIVE AS HELL to make and SE would unlikely see good returns on their investment to make up for it.

    Also, since the game will have voice acting, I’d be willing to bet hundreds of dollars that you’d get scenes as cheesy, if not more cheesy, than this one from Final Fantasy X, and more from that game as well: https://www.youtube.com/watch?v=gg9I54vFFms

    I have no confidence that the game will be good, as it will probably be slammed by critics and fans alike, as it's because as I said before, the people who worked on the game (including Nomura) are all gone. I wouldn't know how well it would do sales wise though, but if I were to guess, if critic reviews turn out to be poor, then bad. If critic reviews turn out to be good then, well, it would probably sell alright, but it wouldn't come close to reaching the numbers that the original game put up - Won't happen but that's not going to stop them from trying.

    I've said this many times before and I'll say it again: The FFVII remake should have been released on the 3DS, and SE should have outsourced development of the game to a reliable developer like tri-Ace, Platinum, or maybe Monolithsoft (probably not since Nintendo owns them now). It would have been FAR cheaper to make, and it would have made them a LOT of money. I could think of many ways on how you could do a good FFVII remake on 3DS: Fix up the camera work, release a new translation that's on par with the Japanese version, redo the music, fix up the level design, add in some anime cutscenes - maybe with Japanese voice acting and English subtitles...well, to be more specific, make it feel like you're playing the original game, like SE did with the Dragon Quest VII & VIII remakes on 3DS - and it would have been not just a good introduction, but an excellent introduction to a lot more classic games for the new generation of gamers. The 3DS has been singlehandedly keeping SE alive since Sony sold all of their stake in the company last year, and where else is there for SE to turn to now? They've never stood alone as a "true" 3rd party before because they've always been in the back pocket of one of the hardware manufacturers. SE should have just continued to invest in the 3DS market with a FFVII remake.

    All I have left to say is this: Square is finished.

    ReplyDelete
  2. "Has Square learned nothing from the success of Bravely Default? Square seems so scared that a traditional JRPG can't hold up in a modern market that it becomes a self-fulfilling prophecy." - Nope, they haven't, and what's more is that they want Nintendo to localize Bravely Second for them. They learned nothing when they publically apologized to Nintendo when they lost all that money on the Final Fantasy movie and FFXI, and when Nintendo gave them a GBA license so that they could re-release their old SNES titles to make enough profits so that they wouldn't go under. I could understand Nintendo localizing the first game because SE was low on funds at the time. The problem isn't that SE is scared that a traditional JRPG can hold up in today's market. They KNOW it can hold up in today's market, like Bravely Second can. They know that the game will do well. They know that the critics will like it. They know that they will make a lot of money from it. They won't do it because they want Nintendo as a whipping boy like they do with Sony and Microsoft.

    I really, REALLY hope Nintendo refuses to bail them out again. They've already done it in the past with other Japanese 3rd parties, and they never seem to learn their lesson. For example, look at what Capcom did with all the money that Monster Hunter 4 made them.

    Sony infected Square with a cancerous corporate culture and they have been slowly rotting from the inside ever since. The Final Fantasy movie, Final Fantasy XI, and the 19% Sony ownership of Square was the turning points for them and they've been downhill ever since. They lost $200 million on that movie and it almost sunk them in one fell swoop. The same cancerous corporate culture that killed Sony in the TV, portable music, and consumer electronics market. They(Sony) were a revolutionary company that dominated all those markets and then some back in the day, putting out some of the best products in electronics history. Then the rise of idiots like Kaz Hirai marked their decline in those markets. Slash and burn, they fired all the engineers that took them to greatness (the engineers all went to Samsung and LG to get their revenge on Sony and their overpriced hardware), and then Sony started putting out cheap, overpriced Chinese products with Sony badges on them that broke down after a year of usage. Now the company is worth 1/10th of what it was, has crippling debt, on the verge of bankruptcy, combining (and lying) about sales numbers, shifting losses around to make certain divisions look like they're doing better than what they really are (*cough* gaming division *cough*), selling off assets and laying off workers left and right.

    ReplyDelete
  3. Thanks for your response Alex. My only contention with a 3DS remake is that I feel like FF7 is a game with such an epic scope in storytelling, characters and level design that I would want to be able to fully immerse myself with a big screen setup and surround sound. That aside, it certainly wouldn't be a bad choice to get a 3DS release, but I would still rather prefer a fully cinematic experience myself. The problems with this announcement I don't think are inherently related to the platform; I think it's the fact that Square is investing so much money into this that they want to minimize risk as much as possible. What they fail to realize however is that "modernizing" the game is actually much riskier than just doing a straight remake, because the latter would already guarantee a loyal fanbase willing to shovel out the money to get it, while the former doesn't guarantee anything as FFXIII has shown.

    ReplyDelete