So what exactly is the big deal that is making the Xbox One turn out to be the worst console announcement in gaming history? Let's take a moment to examine the problem in-depth; because in spite of the large outcry against it, there still remains a plethora of gamers that continue to behave apathetically or dismissively toward the outrage, and I can't help but be bothered by it. Now, I could talk about how the Kinect 2.0 requirement poses many privacy concerns, or how there will be inevitable restrictions on used games as a result of granting publishers the power to control their distribution, but these issues really pale in comparison to the Xbox One's most crippling feature; the mandatory online check-in every 24 hours. This issue alone should be a deal-breaker for anyone.
O how backward things have gotten. |
This question demonstrates a gross misunderstanding of how the server/client system works when you require an Internet connection for a product; because something that is continually forgotten when apologists pose this question is that it's not *just* the Internet connection that is required once you implement this feature. It also becomes a requirement that you be able to communicate with Microsoft's servers; servers which can be hacked into and/or taken down for maintenance, and which will likely not exist in a few years once the next console cycle has started. Let's not forget the time when PSN was down for months following a hacking intrusion. In any one of these scenarios, your entire game collection would be rendered totally inaccessible whether you have the most stable and blazing fast Internet connection in the world or you're even just lucky to have 56k, so this is *NOT* just a simple problem for people who have no Internet. It's a problem for everyone. It's a problem for people running on Google fiber; for people running on high-speed cable and DSL; for people who care about the preservation of gaming history; for soldiers fighting for us overseas; for you and me. No one is exempt from the damning effects of this design model.
If all that isn't enough to get you riled up, I honestly don't know what could. I guess it's time for the next step in the evolution of the game industry with microchip implants into the base of your skull? I dunno, maybe Microsoft will find some marketing use for tracking GPS statistics of every location you visit. Are we ever going to draw the line in the sand? I understand that I'm being somewhat melodramatic here because in the grand scheme of things there are more important things than video games, but nonetheless I truly do view the medium as an artform and I'd really hate to see it be reduced to nothing more than a brain-dead corporate cash cow.
TV. SPORTS. CALL OF DUTY. |
The launch of the Xbox One will be a pivotal test for gamers and a crucial moment for gaming history; not just because it's another brand new console generation that will be open for exploration, but because it will be a test of our restraint and will to resist corporations dictating the course of the industry unchecked. Are we going to allow ourselves to turn games into disposable entertainment to be tossed away after a few months for temporary gratification, or do we care about our rights as consumers and the preservation of gaming history for future generations?
The saddest thing about this whole affair is that we will probably lose this fight if sales numbers for SimCity and Diablo III have been any indicator so far, and yet it's not even that hard to have our voices heard. All we have to do is resist the temptation to buy the system. That's it. There's nothing that makes a giant corporation cave in to pressure faster than seeing their bottom line collapse under its foundations, and seeing as all these issues are software-related, it can all be patched away and corrected out of the system easily within a couple months, and then we can all go out, buy our Xbox Ones, and enjoy the system anyway. See, this isn't about getting on the hate train and bashing Microsoft because it's the hip and cool thing to do right now. This is about protecting the future of the game industry, and whether it's Microsoft doing this, or Sony, or Nintendo, or anyone else, we all have to stand opposed to overreaching DRM no matter who's doing it if we want to put an end to this nonsense.
Git 'em boys! |
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