The reason I'm mentioning all this is because today I'd like to examine some common pitfalls I see in the critical examination of products from both mediums. To put in simpler terms, I often see critics be too forgiving of a game/anime's flaws or in other cases too harsh due to placing an overemphasis on more trivial aspects of the product's design. Dammit, that still sounded sorta complicated, but I think you get the idea.
Not really. |
Now fast forward a few years. Despite the risky move made by Studio Bones, in the end it paid off and the original 2003 series turned out to be a huge success. Fans were still craving more content though, but the story had already concluded. Thus, now seemed like the perfect opportunity to retell the story following the manga to its completion. And so, six years later, Fullmetal Alchemist: Brotherhood was born. And once again, it was a huge critical success. But then something peculiar happened. Suddenly fans were becoming very dismissive of the original series; citing that merely because it doesn't follow the story of the manga it is therefore an inherently inferior product. Not only is it an inferior product, but some went so far as to say that it is a *bad* product and that you should just skip it entirely, so in a strange turn of events, Fullmetal Alchemist had become a victim of its own success. It was due to the popularity and success of the original series that we were even given the chance to have a big budget remake like Brotherhood in the first place, yet here it now was being left in the dust; overshadowed by its successor and shunned by many of its former fanbase.
So now we have encountered my first major annoyance, and in my view, a failure of critical analysis. Brotherhood now ranks as the #1 highest rated anime of all-time on MAL, and all I can think every time I see that statistic is how much I find it to be a colossal misstep on the part of critics. To me, there's no question after having viewed both series that the original anime is better in just about every conceivable way. Much of what made the original series so compelling was its very maturely-handled themes, incredibly well-developed characters, and its surprisingly emotional delivery of the story that really feels genuine, all of which were characteristics mostly absent in this largely average and dare I say even soulless retelling. So why? I keep asking why is it that the original series is obviously so much more intelligent and on a completely different level than its successor, yet Brotherhood is soaking up all the attention in the limelight? The number one reason I am continually referred to is because Brotherhood follows the manga.
At face value, I can certainly understand why this point is worth some merit. Typically when artists take adaptations into their own hands that don't follow the original author's vision, they are very prone to creating plot holes and inconsistencies in the portrayals of characters. After all, there's usually no one who understands a character best than the person who created him, right? Usually.
Yeah, about that ending I had... I should go. |
By now just about every gamer has heard about Mass Effect 3's inexplicable narrative flop during the last ten minutes of the game. Even though the writing up until that point had been mostly on par with the rest of the series, suddenly in the final stretch of the game's conclusion, huge breaches of logic were made consecutively one after another, creating plot holes almost as big as the explosion from the Citadel that followed them. Whether you played as paragon or renegade Shepard, his determination to defeat the Reapers was always constant, and Shepard would never suddenly agree to his arch enemies' ridiculous ultimatum after seeing them commit the largest scale genocide the galaxy has ever known. Yet here he was, astonishingly leaving the Reapers' abhorrent justifications for their actions unchallenged. In all of about two minutes I was easily able to construct a more satisfying and consistent conclusion in my head than what was presented to me by BioWare despite that they are the original authors of the story. I would have personally taken any fanfiction interpretation of the game's conclusion over what BioWare ultimately decided on. And there's many more examples of media better served by third party contributors. Peter Jackson's adaptations of The Hobbit and Lord of the Rings are vastly superior to the books even though he took many liberties particularly in his re-imagining of The Hobbit's story. I find Tolkien's writing style to be rather drab and boring, whereas Jackson was able to inject some much-needed emotion into the narrative. Remember when Star Wars was at its best during Empire Strikes Back? Yeah, that was when it wasn't being directed by George Lucas.
Getting back to the topic at hand, the bottom line is that while it might seem like conventional wisdom that canon and original source material are always better, it really shouldn't be assumed, and I think Fullmetal Alchemist is a strong demonstration of that among several other examples I've now given. So, if it's not the fact that it follows the manga more closely, what else might be driving Brotherhood's popularity over its predecessor? The second most common defense I've heard is that its ending is much more fulfilling than the 2003 series. To a certain extent, I can see where this point is coming from. Admittedly, Brotherhood's ending is more cathartic in the sense that it ties up all of its loose ends and generally finishes on a high note. On the other hand though, its upbeat ending feels rather hollow; almost like an undeserved victory in some ways. Due to the rest of the anime's inability to depict the emotional struggles of its two main protagonists as superbly as the original series did, when they finally got the respite they had long sought after, it just didn't feel as genuine or powerful as its predecessor. While Fullmetal Alchemist's 2003 iteration may not have delivered the fairy tale ending many might have been hoping for, that was sort of the point of its story. As a darker take on the narrative, it effectively depicted the passage of Edward and Alphonse into their adulthood, demonstrating that they've learned to accept the consequences of their actions and the limitations of their existence as finite human beings; no longer naively attempting to rely on alchemy as a magical crutch to solve all their problems. It is precisely because of its ending being less idealistic that it turned out to be much more thought-provoking and therefore more satisfying for me.
This brings me to the second major fault I often find with critical analysis of media. So long as a franchise finishes with a strong climax, critics will be all too quick to ignore many of its flaws. I think the best example of this overlooked mistake is exemplified in the anime series Clannad: After Story. Many fans of anime tout it as a brilliantly-moving romantic drama that will have you shedding manly tears and rethinking your entire life, and while I might agree with this, the problem is all that emotional revelation doesn't really happen until in the last third of the series. The other half of the anime is largely comprised of dull filler that I really struggled to get through and almost gave up on. After Story could have really benefited from being at least a full 12 episodes shorter, but because that ending was so emotionally powerful--so moving--I was really torn about my rating when it came time for me to evaluate it. In the end though I had to give it a 6/10 because I was forced to acknowledge that the series was severely flawed in spite of its expertly-delivered final act. Regardless, my efforts certainly haven't stopped Clannad: After Story from attaining the #4 top-rated anime of all-time on MAL with an average rating of 9.16/10. Sigh. Well, I did my best to try and warn you if you're sitting through the early episodes of this series wondering why in the world anyone cares about it. As a brief footnote, I'd also like to mention that the reverse mistake can also be made here in that people are all too quick to pan a product if the ending was bad even though it might have delivered in nearly every other respect. Going back to Mass Effect 3 again, as much as I might be tempted to pan it for how much I loathed its ending, I can't deny that it succeeded at wrapping up lots of other story arcs and made some nice improvements to the combat system, so I would still call it a good game in spite of its flaws. With all this in mind, let's just assume for a moment that I agreed with the earlier point that Brotherhood's ending is indeed superior to the 2003 series. OK, but that still says nothing about the quality of the other remaining 63 episodes, which for all we know could be total crap, so if you intend to do any kind of proper evaluation of the series as a whole, that still needs to be accounted for too.
To bring this discussion back full-circle, I think it's important as a critic to be honest with yourself as much as possible and really consider a piece as a whole; not just the parts that stood out to you the most. No matter how much you may want to be forgiving of various flaws in a product because it delivered so well elsewhere, you still need to acknowledge its faults and vice versa. It's really unfortunate that Fullmetal Alchemist has now become such an underrated series because it truly is an amazing story that offers something for everyone even if you aren't normally a fan of anime. Sadly, it will probably continue to be ignored due to lazy critical analysis. Brotherhood may offer shinier production values, but it really is more flash and less substance.
I disagree that fma2003 is underrated.
ReplyDeleteThe impression I had watching it is that it's a darker and different take on the original story, but there were many fundamental flaws people overlook: plotholes, many coincidences and loose plot conveniences (examples: Mugear's midfight secret passage, Scar unconsciously using his phylosopher stone to... dechyrphering Marcoh's coded cooking recipe into his original research? Ed discovering Marcoh secret wall on his first try and Basque Gran arriving seconds later on the most convenient time to rob their red stone), secondary characters just aren't as developed or important in quantity and quality, weird plot decisions and personally I found the pacing was a drag.
As far as it goes, it was indeed original and different from animes of its time, but not without its own share of problems.
I disagree heavily with "secondary characters just aren't as developed or important in quantity and quality", at least if we're comparing to Brotherhood. I can't speak about the manga, but whatever development was done with secondary characters in Brotherhood ultimately didn't go anywhere near as interesting as say for example, Scar sacrificing himself for the Elric brothers in 2003, or how the Elrics have to confront their own mother as a homunculus, or Hughes' buildup to his untimely death, or Kimbley elaborating on his twisted nihilistic view of the world, or Lust deciding to betray her allies after for so long working against the Elric brothers - these are all sequences handled with much greater depth than their counterparts in Brotherhood. In fact the homunculi in general (aside from Greed) were pretty generic bad guys in stark contrast to their portrayals in the 2003 version.
ReplyDeleteWhat was even Olivier's character arc anyway? I genuinely can't even remember if she had one because it ultimately felt inconsequential and uninteresting. Yeah, she's a badass and I liked her every time she was on-screen, but she was basically there for some Rule of Cool ass-kickery and didn't actually add much else to the narrative.
Of course, I'm in no way suggesting 2003 is flawless either, but I think many of its alleged plot holes and inconsistencies can be chocked up to minor nitpicks at best whereas Brotherhood's narrative overall is just systemically mediocre in execution regardless if it does so without many rigidly identifiable technical flaws.
Thank you for commenting though. :) I'm actually surprised I got a response to this years after I wrote it and on top of that I just happened to catch your post only days after posting it. :p
I may be biased because I read the manga before I watched Brotherhood, and I know there was cut content and pacing issues with brotherhood, but even then I'll still think there were some things I liked in the second anime more than the first one.
ReplyDelete"In fact the homunculi in general (aside from Greed) were pretty generic bad guys in stark contrast to their portrayals in the 2003 version." I'll agree that 03 Homunculus origins are more interesting than brotherhood, but while I can say it's more complex than "they are facets from a greater being" on paper, it was also more convoluted in practice:
Why is there only 7 Homunculus if it was implied there was a "past generation Lust" and there surely are more failed human transmutations in the world? How did Dante know where to find each failed human transmutation? How did nobody saw Dante feeding proto-Sloth with red stones and then kidnapping her? What are the children in the Truth gate and why didn't Wrath get Al whole body instead of Ed's limbs? And it wasn't that explained why they want to become humans in the first place, they compared it was for the same reason why Al would want to become human but it really isn't the same since Al can't feel, sleep, etc.
But I digress, origins aside, I'll share what my thoughts are comparing both Homunculous's teams:
- I strongly believe brotherhood Bradley was superior in every single aspect than in 03: his backstory, his charismatic cynicism about humanity and his fabricated life, screentime, cool factor. Bradley 03 showed some hints about his character, but it was just in the last 2 episodes, it just wasn't enough time.
- Selim and Warth are both alright, I just wish Warth-coming-from-the-gate was better explained.
- Envy (fmab) was ok. He had a fitting ending and proper focus thoughout the series, his last moments was about the equivalent of Lust(03) discussion of the differences between humans and Homunculus I guess. Envy(03)'s backstory wasn't a bad idea, but like many things toward the ending of the anime his backstory was rushed and a few sooner foreshadowings from Hohemhein could have made it better. I know most of these things are due to the anime catching up to the manga, but still.
- Glutonny was about the same really.
- Sloth(03) is just better, no contest here.
- Lust(03) is also better because she was explored.
- I agree about Greed, good interactions with Ling, more time to develop, etc.
- Dante and Father are ok, one is megalomaniac with knowledge and the other wants eternal younth. I give Father a edge because his backstory and relation with Hohemhein were that interesting.
"Hughes' buildup to his untimely death" Pacing-wise, yeah, I think it was better handled, but plot-wise I have plenty of issues with the whole "Hughes discovered something was off":
- there was no reason the Homunculous used the "Juliet Douglas" alias whatsoever. It was a bit forced if anything that they choose to use the name of a soldier responsible for the Ishval war since they could have forged any name or backstory, just like how Bradley managed to become Fuheer.
- And then they retconned all of this. Ed admited even this was a elaborated lie and that blackops soldiers - Greed's gang before becoming chimeras - were the ones that started the whole conflict. So there wasn't any reason for the whole Juliet Douglas inconsistency to exist, it was like the Homunculous created evidence against themselves.
"Kimbley elaborating on his twisted nihilistic view of the world" there wasn't anything in Kimbley view of the world that wasn't to different from his fmab counterpart. Aside from having a fitting final battle with Scar (despite Al's great moment in fmab), it wasn't that remarkable for me at least.
"whatever development was done with secondary characters in Brotherhood ultimately didn't go anywhere near as interesting"
ReplyDeleteI disagree.
Scar(fmab) had better arcs involving Winry's parents and revenge and redemption arc. I thought Roy(03) killing Winry's parents was a good alternative, but it didn't get a proper closure, she only said a few words to Roy when he was chasing the Elric brothers and that was it. In fmab she got two climax, one in the town and another in Briggs.
Roy and Hawkeye had their own arc, Ling, Dr Marcoh, Havoc, even Armstrong had things related to him running away from war. In comparison fma03 had some neat things like Izumi, or Ed struggling if he should sacrifice human beings for the sake of his brother.
I believe I may have used the wrong word, it wasn't about character arcs, but the one thing that I enjoyed in fmab characters more than in fma03 was that side characters (even tertiary ones) had more agency and importance in the plot (some of them had as much spotlight as protagonists) and were diverse and charismatic personality-wise in quantity. Fma03 side characters weren't that much explored and some of them were even dull.
There're people that say it's like that because they're more realistic, but reality shouldn't be an excuse to not flesh out and set characters apart from each other. Game of Thrones characters live in a (kindof) realistic dark fantasy setting, but even then they're all different from each other in many aspects personalitywise.
"What was even Olivier's character arc anyway" I believe she didn't have an arc, but was important as a representative of Briggs forces and as a resolve parallel for Armstrong.
"but I think many of its alleged plot holes and inconsistencies can be chocked up to minor nitpicks at best whereas Brotherhood's narrative overall is just systemically mediocre in execution"
I will explain myself on this: I didn't watch fma03 back in the day, I had just some of glimpses of scenes I watched or heard from people around me. I had read the manga, watched fmab and I'm currently rereading the manga again, but I never touched fma03.
But people hyped it as the most mature and well writen version of the story, so I got quite curious and finally decided to watch nowadays, different ending or not, I would enjoy it for its own proposal. But after I finished it I really didn't get the impression it was as good or superior.
As I said, it goes oftenly into darker themes, but writing merits are not only about where a story decides to go as it may as well be a case of taste rather than quality.
From what I studied, I would say the merits of a writer comes from planning and controling the relation of characters/ plotlines to one another, foreshadowings and natural course of events, tying loose ends, managing small details.
I may look like grumpy doing nitpicking, but these small flaws I mentioned actually occur way too often thoughout many episodes - and it only got worse during the ending - to the point they stopped being minor details and started to bother me. Those things may not have been critical for a younger audience watching an impactful anime back in 2003, but watching it nowadays it really feels like a comparison like, for example, a neatly written dark-yet-lighthearted manga like Hoshi no Samidare with a more inconsistent written mostly-dark manga like Shingeki no Kyojin.
Also, sorry if I may seem a bit too nitpicky about this stuff, I did enjoy fma, but expectations were set a bit too high in some criteria some people praise it for that I didn't agree with.
Also, thanks for being polite and civil. XD
I only posted it now because I recently finished the anime and thought I would give the internet some feedback in this kind of popular discussion.