Another short update today. Udderwin is MIA again and I struggle to hold a group for Dire Maul. Apparently it's not a very likeable dungeon. My first group assembled through the dungeon finder completely disbanded after only a few minutes into the instance.
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My First Dire Maul Group |
I reassembled a new group only to have our tank leave again a few minutes in, but luckily the dungeon finder quickly replaced him and we continued onward. Dire Maul itself is a fairly dull-looking place; it's composed of old ruins inhabited by ogres. It's easy to see why players quickly lose interest in it.
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Traversing the Dungeon |
On the other hand, once you get far enough into it you encounter some gigantic creatures such as the tree ents which help spice it up a bit.
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A Tree Ent |
Eventually we defeated the boss, but I accidentally ended up exiting the dungeon before I turned in my quests for it, causing me to teleport back to Orgrimmar and having to make a long trek back to Feralas, the region where Dire Maul is located.
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Entrance of Dire Maul |
With Dire Maul out of the way, I returned to Orgrimmar once more to get some much-needed profession training out of the way. I had been saving up several items in my inventory that I didn't need but would serve as good practice for my enchanting skills, so I used them all up to increase my skill.
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Enchanting |
That summarizes my progress for today. Hopefully I'll be able to have some bigger updates this week as Udderwin and I rip through some more quests.
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