The Cathedral Courtyard |
Most.
Entering the Cathedral |
Carnage After the Battle |
High Inquisitor Fairbanks |
Scarlet Commander Mograine |
High Inquisitor Whitemane |
But enough about that. So I've got three questions to consider this week:
1. How do the 3D spaces used by different people online in WoW reflect their interests and personalities?
2. What type of informal and formal behavior are visible in WoW?
3. How many compare to rituals in everyday life?
In order to fully address these questions I would like to draw some contrasts with Second Life. To the first question, WoW differs in its usage of 3D space from SL. In Second Life, players can more or less mold the world and their characters to their design in order to fully express their personalities. In World of Warcraft on the other hand, not so much. Customization is more restricted, but this is because WoW is less focused on the personal expression aspect and more concerned with immersing you in its own world. However, this isn't to say that there are not still things we can observe about people's behaviors to determine characteristics of their personalities. By observing what 3D spaces within WoW that specific players spend their most time in, we can deduce some traits. For example, players who spend a lot of time in the capital cities rather than venturing through the world tend to enjoy the more social aspect and generally have a taste for humor. This is because the general chat channel is frequently populated with silly conversations throughout each capital city. Players who spend a lot of time in battlegrounds and play on PVP servers tend to be more competitive individuals who enjoy the challenge and pride that comes from defeating other players. These are just a couple examples of how depending on where people spend their most time in the game can be good indicators of what kinds of personality traits they have.
Regarding the second question, to my knowledge there really isn't much in the way of formal behavior in Warcraft. It is generally appropriate to reply "GF" after a duel with another player, which means "good fight", but even something like that isn't entirely necessary and most people won't look down on you for forgetting to say it. Once again, World of Warcraft differs significantly from Second Life in that it is much more centered around gameplay objectives rather than social interaction, so players are overall less concerned about following rigid behaviors and more about simply enjoying themselves.
And as for the final question, it is difficult to say that many of WoW's rituals are comparable to anything in real life in most ways as the medieval MMO environment is significantly different from real life situations. There are a couple of examples I can think of however. Daily quests (quests that can be repeated once per day) remind me often too much of having a job. After a certain point they are no longer really done for fun; it is strictly for the monetary reward involved. Inviting friends to dungeons and battlegrounds on a regular basis mirrors that of hangout sessions with friends and real life as well.
This once again concludes my analysis this week. More still to come. :)
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